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In this talk I show some of the new features introduced over the last year, along My presentation at OSCC2018 on Dreamgrid. Lots more help from Maria at Hypergrid Business is at If this UUID is set to the llGetOwner(), the then data would be stored where prims owned by that avatar can easily get it back. Grid, region, person, prim, a project or whatever. These can be used for security, or to identify a To get back the AnimalName, you change the directive to 'load' and ask for AnimalName: Here is an example to save the key AnimalName = bunny. You use LSL to fetch a web page with a 'store' field, and it will save a name and a value. The URL is at where you will find the basic instructions. It is fake physics, but it can be done - it is limited only by your imagination!Ī simple to use, dedicated, shareable database for all to use to save and persist data across scripts, regions, and grids. Now imagine hair that flows like real hair in the wind, without flexible prims. What about dresses with long trains that flow and bend left or right behind you if the control keys for walk and turn are pressed? Just a simple script that plays different animation as you walk and turn. But how about a bird that is sitting on your shoulder, that flies off and around and lands? 100% client-side, no physics. No, not an octopus, though it is easily done, just right click and wear it on some part of your body. Imagine the possibilities of something you attach to your avatar.
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An 8-legged octopus is possible, - and you still have the head bones for his head, and the face bones are there, plus eyes and one arm or leg set to animate the beak underneath! That is 10 radiating sets of bones you can weight paint into anything made of mesh, then upload it. If you start at the pelvis, and spread the bones out, you have two legs and tail bones (3), two arms and a neck/head/skull sets (6), two wings and two hind legs (10).
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Bento is human, but also much like an 8 legged octopus.
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IĬan attach him to me, position him at my side when I sit, and he would He is literally a prim I moved into place. He is not sitting there on a poseball like an NPC would. Below is a animesh man waiting for a NPC to take his order. My latest example in the free Hobbiton region is a cart ridden by Gandalf, with an animesh pony linked to it. You may have heard of animesh: Here is a link to the main page:Īnimesh really is different - you can link prims and mesh to animesh, or attach an animesh to your avatar. Go to the physsics tab in your viewer, and change the physics type to "From file". You can read this right from the top of the screen.Ĭreate that many cube prims and save them as a seprate DAE.
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The second thing to do is to count the number of prims in your blender file.
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Seems no one really knowss how to get Mesh to load in SL or Opensim. Loading mesh in Second Life or Opensim from Blender
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